![]() Target Race: To eliminate the element of chance, deal four cards face up in the middle of the table. Play several hands, scoring one point per hand, and the first player to score six point wins the game. The first player to make the target number, using at least four cards in legal arithmetic calculations, is the winner of that hand. Explain your calculation so the other players can check it. When you figure out a way to make the target number, lay your cards face up on the table. On rare occasions, the dealer may have to deal another round of extra cards before any player can hit the target.Then the players may use all five cards in their hands or choose any combination of four cards. If after a few minutes, all players seem stumped, the dealer should give each player one more card.Some hands will not make the target number, no matter how you combine them. ![]() There is an element of chance to the deal. ![]() Each card may be used only once in the calculation.įor example, if the target number was 24, and you were dealt a 4, 3, 7, and 9, you might try:.Factorials and the square root function may also help to spice up the game. With older students, allow using one card as an exponent on another. Players may add, subtract, multiply, or divide the numbers in any order, but they may not put two cards together to make a two-digit number.Each player tries to combine all four numbers in his hand to make the target number. At a signal, all players pick up their hands and look at the cards. Set the remainder of the deck to one side. (For larger target numbers, such as 48 or 100, deal five or six cards to each player.) The players must leave the cards face down until everyone is ready. Shuffle the deck, and deal four cards face down to each player. Traditionally, I start my math club students with a target of 24. Try to choose a number that has several factors, which means there will be a variety of ways to make it. Math concepts: addition, subtraction, multiplication, division, powers and roots, factorial, mental math, multi-step thinkingĮquipment: deck of math cards, pencils and scratch paper, timer (optional) Set UpĪll players must agree on a Target Number for the game. ![]()
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